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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

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Science and Trade Institute Caldari State
4
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Posted - 2013.05.08 17:57:00 -
[1] - Quote
CCP Paradox wrote:
Deep Space Probe removal They have been removed from the game. All Deep Space probes will change into core scanner probes.
Can you confirm this is a planned changed for odyssey expansion not just some test server limitation? |

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Science and Trade Institute Caldari State
4
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Posted - 2013.05.08 18:13:00 -
[2] - Quote
CCP Paradox wrote: Probes now instantly recall on system jump or station dock
I overlooked this the first time I read the post, thank you so much! NO PROBE LEFT BEHIND! |

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Science and Trade Institute Caldari State
6
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Posted - 2013.05.08 18:31:00 -
[3] - Quote
CCP Paradox wrote:Honestly guys, I want feedback AFTER you have used the features. Not before! Singularity will be up shortly.
Not having the new modules seeded is going to effect the first round of feedback quite a bit as well yes? I for one will not be able to give a good porition of feedback in good faith knowing there will be significant changes to my scan results with those modules that can not be used on the very first odyssey build on sisi. |

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Science and Trade Institute Caldari State
10
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Posted - 2013.05.08 19:59:00 -
[4] - Quote
My knee jerk reaction to removal of the DSP was of denial and rage. However, once you think about it a little bit and realize they are making probing so much easier does one really need a dsp for pve scanning? 40% deviation and 20% scan strength per module is insane even with stacking penalities!!!! Furthermore, removing the inital NPC spawns and having WHs in their own group type makes things even easier. Now I might actually run all those mags and radars instead of just simply ignoring them. |

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Science and Trade Institute Caldari State
10
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Posted - 2013.05.08 20:15:00 -
[5] - Quote
CCP Paradox, any ideas on when the new modules will be seeded? It would appear to me those new modules are going to make scanning a lot easier. If that is the case I am not too sure if I mind lossing out on the 8th probe too much. |

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Science and Trade Institute Caldari State
12
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Posted - 2013.05.08 21:42:00 -
[6] - Quote
Another thing is that once you scan something down to 100% it doesn't remember it anymore, so once you move onto a different sig you better have bookmarked that first once because now it is back to not having a warpable resolution |

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Science and Trade Institute Caldari State
37
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Posted - 2013.05.11 00:54:00 -
[7] - Quote
It would be nice to be able to change the default AU size of the pinpoint formation. Having it default to 4 aus can still get sigs just barley outside of probing range if you are cenetered on the celestial |

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Science and Trade Institute Caldari State
42
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Posted - 2013.05.15 08:54:00 -
[8] - Quote
I just want to say the new scanning interface is so good that I can't bring myself to scan on TQ anymore. I suppose taking a breke from expo will do me some good. |

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Science and Trade Institute Caldari State
53
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Posted - 2013.05.29 11:33:00 -
[9] - Quote
CCP Paradox wrote:Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick)
It does save for me as well but I am also getting the same thing as Alvatore DiMarco, requires a session change to launched the saved formation. I LOVE YOU CCP <3 |
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